I mean to say I would like it.
So far we have a successful Kickstarter, a couple of great videos, and an actual play on podcast.
Also to note, they have a G+ group.
The Pip system has a simple and quick mechanic involving each die either being counted or not on a 50/50 basis, 1-3 no or 4-6 yes, and you roll against a number of target dice according to the difficulty of the challenge or the challenger. You have basic skills, which have qualities, and your roll is your skill + qualities in dice. Beginning characters can start with up to 4 dice in a skill and an equal number or less in each quality, all determined by allotment. More good dice than bad, success. More bad than good, defeat. Even, a success but.
I’ve read through some preliminary material, and the writing is good, and clear. The game will be a good one. It remains to be seen whether it will be adopted in the way it aught to be. I would really like to see it deployed into some grittier settings as well as the fun stuff we already see in the pipeline. Of course, even Mermaid Adventures could be played pretty gritty if you really wanted to, with just a few tweaks. While “A Kid’s Guide to Monster Hunting” will likely be very much like a preteen Scooby Doo, it could just as easily be played more like Stranger Things or even Horror Rules. Oddly enough, though I want to see these serious things developed, I probably won’t actually buy them. I would, however, probably strongly consider yet another fantasy game using the rules, though it would be cool to see something drawing more from Asian or African lore than from Mr. Tolkein or Mr. Lieber. Another Mars game wouldn’t go amiss in my book. Still a fan of John Carter, but also of Space 1889 and Martian Chronicles. Maybe set the whole thing on a distant world under a bright red sun, and the mysterious giants invading the land are Humans and their mining equipment. Of course, Humans being the setting’s kaiju in Infestation is pretty brilliant, anyway.
Whatever it is, I am keen to see it.