Third Eye Games new generic rules are released and available at the One Bookshelf sites RPGnow andDrivethrurpg. My first scan through the pages show me a decent set of rules and how those rules can work in a number of different ways to make for a good gaming experience. A couple of things stick out to me to be aware of when buying this pdf. The first is that if you like to print out pages or the whole book for use at the table, the pdf is layered letting you turn off the background colors for a printer friendliness. The second is that while the rules call for six sided dice, the majority of rolls could be made just as effectively with any binary random selectors you might have. I picture using pennies and nickels when the black and white dice are called for. The only difference is that certain abilities make it so sixes count double, and unskilled shot-in-the-dark rolls only succeed on a 1. If you neither have the special abilities nor are unskilled, coins flipped will do, it seems.
Is it really going to be worth fifteen bucks?
As fully realized generic rule sets go, this is in fact a fair bargain. Some, like Savage Worlds, are cheaper by a bit, but I have to point out that for the most part, you use SW with another supplemental world book while The Pip System is geared to work pretty much out of the book with no more than the usual session prep time. There will be game books coming out based on The Pip System, some of which were stretch goals for the Kickstarter campaign, but each of these will be a stand-alone book without need for the basic rules open alongside.
The artwork throughout the book is charming. The page background is friendly to the eyes. The fonts are well chosen and easy to read at speed. Not as gorgeous as some books, but then I spent half as much as I would have for them.